2010年6月7日 星期一

撰寫論文的第一本書














別懷疑!
就上頭這本書!
內容如題
就是在撰寫論文時最好看一下
這裡面放了許多零零雜雜的注意事項
說實在...
看完後沒記得住什麼東西
但它在你在寫論文時一定能發揮作用
能給你方向並教你該怎麼走
因此...
要寫論文的人買來當枕邊書一定不會錯的啦~

Envisioning the educational possibilities of user-created virtual worlds

ABSTRACT


...因為太過攏長就不放了
 
What I See
 
這篇是在說現今網路遊戲技術已到了能讓使用者自行設計的階段,而作者希望能把其教育潛力推展開來。如"第二人生"這款網路遊戲,文章也幾乎把重點放在這款遊戲上,原因是這類遊戲能利用3D做到展演的效果可以看到模擬、互動結果、與戲劇,也可在遊戲裡創造一個虛擬環境,而這一切來自世界各地的玩家。在這玩家高度參與的遊戲裡,作者希望能讓學生在遊戲裡學習。

Embodied Interwction:Exploring the Foundations of a New Approach to HCI

Abstract
As we move towards the close of the millennium, it is perhaps not surprising that we take the “long view” and attempt to find, in the history of HCI, clues to its future. In that vein, this article focuses on the theoretical and foundational underpinnings of interactive system design and development. Drawing upon recent trends in interactive systems research, it proposes “embodiment” as the basis for a new foundational approach to HCI. Embodiment reflects both a physical presence in the world and a social embedding in a web of practices and purposes. After a review of the role that embodiment has played in philosophies of presence and action through the twentieth century, the outline of a new foundation for the design and analysis of interactive systems is presented.

What I See
這篇文章真的有年代了,而時間也剛好驗證了他的推論是正確的,如今的發展還未超出他所預測的部分太多。而他的推論是從人機介面的歷史演變與當代技術來推斷,當時就是結合了心理學、社會學和方法等。而如今要預測未來的可能就要探究"用戶至上"的使者中心這塊與飛躍似的電腦科技,在未來與介面互動你也許只需要用想的就好...

The Role of Players in Game Design:A Methodological Perspective

ABSTRACT

In order to understand what a game is and how to design good games, we need to understand the players as well as the act and the experience of playing. However, the players are not typically very much involved in game design processes, especially in their early stages. To develop and evaluate methods of player research and ways to integrate them into game design processes, we conducted a study with self-documentation sets. To bring playful elements into design of games the tasks were presented in the form of a game. The game box included several different tasks designed to encourage participants to reflect on their relation to games and gaming from various and also unexpected viewpoints. In this paper we focus on the methodological issues, but also present findings on some of the tasks in order to demonstrate what kind of results can be obtained using this kind of approach.

Keywords
Player-centred design, play in design, self-documentation sets,cultural probes

What I See
在這篇Papper裡我看到如何設計實驗方法、其中的過程與可能的收穫。
最後也了解了設計實驗時要確定對象並了解其行為與經驗才不會做白功...